The first section of the project was developing concepts for the future, of which I did a quadcopter motorbike, self aiming rifle, and subterranean public transport.
Simple Exploration of Form
Simple Exploration of Form
Iteration 1
Iteration 1
Iteration 2
Iteration 2
Iteration 4
Iteration 4
Iteration 6
Iteration 6
Iteration 6 (rear)
Iteration 6 (rear)
Iteration 6.1 (colour shift)
Iteration 6.1 (colour shift)
Iteration 6.1 (rear)
Iteration 6.1 (rear)
Side View
Side View
Top View
Top View
Piston Actuated Aiming Mechanism
Piston Actuated Aiming Mechanism
Simple Form Ideation
Simple Form Ideation
Passenger Seating
Passenger Seating
Front View
Front View
For the next part of the project I decided that drink  driving is an issue with solely relies on human nature and negligence, and created advertisements that highlight the interaction between future technology and drink driving. 
Digitally Painted Character Concept
Digitally Painted Character Concept
Toon Shading Rendering Style
Toon Shading Rendering Style
Digitally Painted Drug/Alcohol Effect
Digitally Painted Drug/Alcohol Effect
Rendering Style 1 (Digital Paint)
Rendering Style 1 (Digital Paint)
Rendering Style 2 (Eevee Render)
Rendering Style 2 (Eevee Render)
Rendering Style 3 (Cycles Render)
Rendering Style 3 (Cycles Render)
Rendering Style 4 (Toon Shading)
Rendering Style 4 (Toon Shading)
The first animation was animated in blender and rendered using the Eevee renderer, using imported some imported models and the above character/quadcopter.
The last part of the project is the creation of a second animation, in which I decided to learn and use Unreal Engine 5. The below animation is created in Unreal, predominantly consisting of Quixel Megascans and a character created using Metahuman.
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