The first section of the project was developing concepts for the future, of which I did a quadcopter motorbike, self aiming rifle, and subterranean public transport.

Simple Exploration of Form

Iteration 1

Iteration 2

Iteration 4

Iteration 6

Iteration 6 (rear)

Iteration 6.1 (colour shift)

Iteration 6.1 (rear)

Side View

Top View

Piston Actuated Aiming Mechanism



Simple Form Ideation

Passenger Seating

Front View


For the next part of the project I decided that drink driving is an issue with solely relies on human nature and negligence, and created advertisements that highlight the interaction between future technology and drink driving.

Digitally Painted Character Concept

Toon Shading Rendering Style

Digitally Painted Drug/Alcohol Effect

Rendering Style 1 (Digital Paint)

Rendering Style 2 (Eevee Render)

Rendering Style 3 (Cycles Render)

Rendering Style 4 (Toon Shading)
The first animation was animated in blender and rendered using the Eevee renderer, using imported some imported models and the above character/quadcopter.
The last part of the project is the creation of a second animation, in which I decided to learn and use Unreal Engine 5. The below animation is created in Unreal, predominantly consisting of Quixel Megascans and a character created using Metahuman.