In order to generate the tessellated nets, the component geometry must be created (left) and added onto any simple mesh. Adjusting these two components leads to very interesting design outcomes.
I created well over 100 iterations to experiment with the capabilities of the software and to maximize the effectiveness of the tessellation over the primary form.
I narrowed the selection down to two possible outcomes and experimented with the best possible materiality in order to maximize the aesthetic and functional qualities of the design elements.
The final design perfectly combines the traditional design of a simple wooden stool, with a highly sophisticated, tessellated design feature.